Four Factions. One Destiny.
Punished, forsaken and left for dead by the very hand that created them, four races must come together and unite against the grim horrors of a world set on fire.

Features

Team Oriented Tactical Combat
Combat system designed to facilitate teamwork and the development of synergistic combos between party members. Initiative has been streamlined. No individual turns. No more counting squares. Less tedium, more fighting.

2d10 resolution
Roll 2D10 with modifiers to achieve your goals. A simple roll versus a target number across all activities in and outside of combat to determine success.
Examples are leaping across a chasm, stealing some pie or skewering a marauder.

Class Fantasy
Evocative class design paired with freeform character creation allow you to embrace your own unique vision of the character you want to play. Each power and class feature is designed to exemplify the flavour and fantasy of that class while providing compelling tactical and creative choices.

Diceless GM-ing
GM dice rolling is not required. You can if you want (there are alternate rules for GM dice-rolling), but the system lets you simply focus on narrating, adjudicating and creating spectacular situations for your players.

Storytelling
Unity's Core Path and Spark Points mechanics set players up to take an active part in storytelling alongside the GM. Players are encouraged to paint a cinematic scene and create characters with depth and a rich history that begs to be revealed.

fail forward
Even when failing a roll there are rules that facilitate moving the narrative forward in an interesting way or providing the option to move combat along.
A miss doesn’t have to mean that nothing happens.
playable races
classes & enemies
get in touch with us at: contact@unity-rpg.com
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